A Chair is furniture. Walk your Avatar-mode character into one and it sits down.
It lives in the palette's Behaviour category, beside Portals and Session buttons.
Sitting down
- Switch to Avatar mode (the canvas-tool picker, or press W).
- Click the chair. Your character walks over and takes the seat.
While seated:
- Your character ignores clicks elsewhere on the canvas, so you can't be dragged out of your chair by a stray click.
- Press any arrow key to stand up and walk away.
- You can still wave and play reactions. Sitting takes away walking, not personality.
Everyone sees who is sitting where
An occupied chair shows a ring in the sitter's colour with their name above it, on everyone's screen.
Seating is presence, not part of the diagram. That means:
- A chair is never left stuck by somebody who closed their laptop — leaving the mode, switching tab or disconnecting frees the seat immediately.
- Nothing about who sat where is saved, logged, or undoable.
Two people can end up in the same chair. That is allowed on purpose: a rule that stopped it would need a lock, and a locked chair is one that eventually gets stuck.
Setting it up
- Facing (element menu → Chair) points the seat one of four ways, so a ring of chairs around a table faces inward.
- Give the chair a label to make it somebody's chair: a name, or a role like "Facilitator" or "Scribe".
- Otherwise it behaves like any element: move, resize, rotate, theme, group, lock, copy and export.
What it's for
Eight chairs around a drawn table is a seating plan, an attendance display and a turn-taking device at once, built from elements you already know how to place. "Everyone grab a seat" becomes something the board can actually do.
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