Collaborate elements

Elements that ask the room a question and keep the answer.

Most elements show what one person drew. The Collaborate category holds six that collect what everybody thinks, and keep it on the board afterwards.

Open the palette's category dropdown and pick Collaborate.

Estimate card

Planning poker. Everyone picks a number privately; one Reveal shows every answer at once.

  • Pick from Fibonacci (1 2 3 5 8 13 21 ?), T-shirt (XS to XL) or Powers of two. Change the scale from the element's menu, under Scale.
  • Before the reveal the card shows who has answered, not what they said. That is the point: seeing a number first is what anchors a room.
  • Press your own pick again to withdraw it. Picking a different one replaces it.
  • After the reveal, every answer appears under its author with the spread called out, or "Unanimous" when everyone agreed.
  • Clear empties the card for the next story.

Every scale ends in ?, which is a real answer: "I can't size this."

Temperature check

A fist-of-five gauge. Everyone registers 1 (blocked) to 5 (enthusiastic), and the bars and the average move as the answers land.

This one is never hidden, deliberately. Watching the shape of the room appear is the reading — a flat 3 across the board and a split between 1s and 5s have the same average and mean opposite things.

Idea box

Anonymous submissions, held until you open the box.

  • Anyone types into Add an idea. No name is recorded against it — the element has nowhere to store one.
  • While it is closed the box shows a count only, not the text, and not even to the person who wrote it.
  • Open the box shows everything to the room. There is no closing it again: the flag protects the writing round, it isn't a toggle.
  • Scatter to stickies turns the ideas into ordinary sticky notes beside the box, so you can group, move and dot-vote them.

Use it for retro round one, pre-mortems, and anything where the honest answer needs the safety of not being attributed.

Agenda

The run of the session, with minutes against each segment.

  • Press a segment and it starts the tab timer for that long and marks itself as where the room is.
  • Done segments strike through; the current one shows the time remaining.
  • The header shows the total, which is the number that tells you the plan doesn't fit before you start.
  • Add, rename, re-time and reorder segments from the element's menu, under Segments.

Nothing advances by itself when a timer ends. A segment running out is a prompt for a person, not an instruction.

Decision record

What was decided, why, when, and whether it still stands — beside the thing it decided.

  • The element's label is the decision itself ("Use D1 for durable storage").
  • A status chip: Proposed, Accepted, Rejected or Superseded.
  • A date, and the drivers that led to it.

All three are set from the element's menu, under Decision. To show that one decision replaced another, draw an arrow between the two cards.

Roll call

Who was in the room, frozen into the diagram.

Press Take roll and it records everyone present at that moment — and keeps them after they leave. It is minutes, not a live list, which is why it still means something tomorrow. Taking the roll again replaces the list.

Who can use them

Anyone with an edit link. Someone on a view-only link sees every card and its answers but can't cast, reveal or clear — the controls render but stay inactive rather than pretending to work.

Answers aren't undoable: your Ctrl+Z should never retract somebody else's answer.

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